using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;using System.Runtime.InteropServices;namespace VistaRenderer{ public partial class FrmTestTimeout : Form { public FrmTestTimeout() { InitializeComponent();// this.timer1 = new System.Windows.Forms.Timer(this.components); } private void FrmTestTimeout_Load(object sender, EventArgs e) { timer1.Enabled = true; timer1.Interval = 2 * 1000;// 计时器触发间隔 2秒 this.timer1.Tick += new EventHandler(timer1_Tick); } ////// 计时器触发 /// /// /// void timer1_Tick(object sender, EventArgs e) { // 距离上一次系统输入时间大于5秒 if (GetLastInputTime() >= 5 * 1000) { MessageBox.Show("time out");//这里可以写超时处理,比如弹出一个锁定窗口 } } [StructLayout(LayoutKind.Sequential)] struct LASTINPUTINFO { [MarshalAs(UnmanagedType.U4)] public int cbSize; [MarshalAs(UnmanagedType.U4)] public uint dwTime; } [DllImport("user32.dll")] static extern bool GetLastInputInfo(ref LASTINPUTINFO plii); ////// 获得距离上一次操作时间间隔 /// ///static long GetLastInputTime() { LASTINPUTINFO vLastInputInfo = new LASTINPUTINFO(); vLastInputInfo.cbSize = Marshal.SizeOf(vLastInputInfo); if (!GetLastInputInfo(ref vLastInputInfo)) return 0; return Environment.TickCount - (long)vLastInputInfo.dwTime; } }}